4 ms·
If you delay input for two frames, it's very noticeable. Mac OS X had 32ms mouse latency for years, and it was awful. It was annoying while using the desktop an
by jamesgeck0 8y ago
If you delay input for two frames, it's very noticeable. Mac OS X had 32ms mouse latency for years, and it was awful. It was annoying while using the desktop and obnoxious in games like Team Fortress 2.
I played a bunch of Arkham Asylum and DiRT 3 while using OnLive streaming, and the input latency definitely made some parts of the games harder than they would have been otherwise. I'd be hesitant to use streaming technology for any competitive game; you're handicapping yourself if you're playing against people who aren't streaming.
- ricardobeat 8y agoOnLive seems to have failed in part because of it's terrible latency, in the 150-200ms range. That's a far cry from 20-80ms which you can get on these newer systems.
- evilturnip 8y agoTo be perfectly honest, it depends on the game. There are very few twitch games now where 2 frames would make a difference in competitive outcome. E.g. games like overwatch, paladins, smite aren't really twitch games so that delay doesn't make a huge differences. Or rather, other elements of skill far outweigh whatever small difference that delay makes. You might have a case if you're talking about esports teams at the top tiers, but if you're that good, then you'd likely be able to make a living from it and would have your own gaming machine.