4 ms·
Part of the advantage in teamwork and coordination is presumably that they don't have a limitation on what data they can view at once? Dota & HON had people mo
by Super_Jambo 8y ago
Part of the advantage in teamwork and coordination is presumably that they don't have a limitation on what data they can view at once?
Dota & HON had people mod their client to give an optional bigger FOV resulting in bans for cheating.
I'd assume the bots don't have to specify their screen position, plus no orientation response means a limitation on this wouldn't be meaningful anyway. What I'm saying is there's a big difference between 'I see lion on the mini-map down there' and 'lion showed for 1 frame on the other side of the map, his HP is 324, he has a TP scroll, no boots and a health pot.'
Something I noticed is the bots seem to like range and AoE far more than the normal human meta. The humans being limited in the distance they can see to one screen were frequently just failing to appreciate how dangerous 2-3 bots half a screen away were to them.
Quite a few teamfight wins came from the bots inevitably causing far more damage to the entire enemy team via heros like DP & Gyro. But this isn't really perfect teamfight execution. I'd have really liked to see a mirror match.
- skgoa 8y agoCorrect, the bots "see" the entire map. Well, the parts that are not hidden by 'fog of war'.