4 ms·
Can you give a source for that? My understanding is that we just identify latency and account for it. The human reaction time is orders of magnitude higher that
by chronial 8y ago
Can you give a source for that? My understanding is that we just identify latency and account for it. The human reaction time is orders of magnitude higher that 1ms.
- panuma 8y agohttps://www.researchgate.net/profile/Robert_Jack4/publication/326464649_Action-sound_Latency_and_the_Perceived_Quality_of_Digital_Musical_Instruments_Comparing_Professional_Percussionists_and_Amateur_Musicians/links/5b4f5fcdaca27217ffa1e7fb/Action-sound-Latency-and-the-Perceived-Quality-of-Digital-Musical-Instruments-Comparing-Professional-Percussionists-and-Amateur-Musicians.pdf https://www.researchgate.net/profile/Robert_Jack4/publicatio... This claims that for percussionists 20ms is too much but 10ms is not. As a bassist I disagree, and think under 5ms is acceptable.
- chronial 8y agothx, that's interesting to see
- deleted 8y ago[deleted]
- Gibbon1 8y agoI had a meeting with a group that was looking into wireless game controllers. They said they really wanted <2ms latency over the wireless link because they didn't want the total latency to be more than 8-10ms. Because tween gamers could totally tell when the lag gets above 10ms. Which is all well and good but 12 year old boys start throwing the game controller when that happens, which causes higher failure rates. Which means more warranty returns.
- short_sells_poo 8y agoI think we have to distinguish reaction and perception. A musician or gamer might perceive <5msec latency and it might be jarring/disturbing for them. This is different to actually reacting to events in <5msec time.
- chronial 8y agoThe important point is that there are massive delays between these steps: 1. Your brain wants to move a muscle 2. The muscle moves 3. The effect of the move is processed by your brain And still you think stuff happens instantly and you can hit a beat etc. Our brain just adapts to the latency and removes it from our perception. It it thus not a big deal if you add a little bit of latency between step two and three. As long as that latency is constant, our brain just adapts. This is of course only true if there are no reference points with lower latency. E.g. if you drag an item across a smartphone, we notice tiny latencies, because our finger moves before the icon – something we can easily see.