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I watched the game against audience members, and the bots seemed to overextend at times. Also weird courier scouting glitches (which makes sense if all couriers
by eerikkivistik 8y ago
I watched the game against audience members, and the bots seemed to overextend at times. Also weird courier scouting glitches (which makes sense if all couriers are currently invulnerable for the purpose of this generation of bots).
Another funny thing was watching them use smokes for no apparent reason.
- kahlonel 8y agoThey overextended in the enemy safelane. Maybe killing the enemy carry is #1 on their priority list :D
- eerikkivistik 8y agoYeah, I was thinking more in the lines of the aftermath, after diving – getting stuck in the forest behind the enemy tower. But you are correct, they seemed hella determined to get that Slark kill!
- ionwake 8y agohaha yes I saw that, it seems forest navigation is a strength though, tho sometimes they dont search
- FartyMcFarter 8y agoWard usage also seemed strange. At some point the bots put a sentry ward inside the top enemy tower's range - not sure if they gained anything from it at all.
- eerikkivistik 8y agoI think the idea there was to take tower hits so they can keep pushing without taking hero damage. And delaying until the next creep wave arrives. Not sure it had much effect in this game, but it can be situationally useful.