4 ms·
We can probably learn a lot about UI animation from video games. In fighting games there are the concepts of animation priority[0] and cancelling[1], which ess
by theclaw 8y ago
We can probably learn a lot about UI animation from video games.
In fighting games there are the concepts of animation priority[0] and cancelling[1], which essentially govern whether the animation for your previous move will block your next move, and whether an animation can be interupted by a new move.
Most good video game UI animates after-the-fact, so you can navigate very quickly and the UI animation lags behind your navigation a little bit. That’s mostly only possible with a controller input because with a mouse the anmiation must complete before the widgets are visible to be clicked on.
[0] https://www.giantbomb.com/animation-priority/3015-7740/ https://www.giantbomb.com/animation-priority/3015-7740/
[1] https://www.giantbomb.com/animation-canceling/3015-1568/ https://www.giantbomb.com/animation-canceling/3015-1568/
- tomaskafka 8y agoYES! Please, Apple, listen. I hate that Safari scrolling on iOS is blocked during the animation of link opening in background tab. Let the icon fly, just let me use the browser meanwhile!