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Oh yes, that reminds me how much of Zynga's properties are ripped off from existing games. Farmville was a straight-up clone of Farm Town, PetVille was a clone
by Lewisham 16y ago
Oh yes, that reminds me how much of Zynga's properties are ripped off from existing games. Farmville was a straight-up clone of Farm Town, PetVille was a clone of Pet Society... The properties that Zynga are most proud of are the same as the ones they didn't design.
- bemmu 16y agoFarming games actually have a pretty long history: http://www.chinasocialgames.com/?p=400 http://www.chinasocialgames.com/?p=400 I think this type of game has occurred to many people. Back when I was doing coding for a MUD I was considering adding farming mechanics, because I thought it would be fun to come back later to the game to gather and sell the plants. More fun than the mining mechanic they had, which consisted of basically moving around the map and just typing "mine" over and over again. But then I figured, who would care about farming when you can already kill monsters in battle. Instead I created a virtual sauna.