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The last paragraph is key, Zynga games, by and large, are social lubricants more than art. Compare Farmville, which seems to be the example of terrible game des
by replicatorblog 16y ago
The last paragraph is key, Zynga games, by and large, are social lubricants more than art. Compare Farmville, which seems to be the example of terrible game design. Is it better or worse than Monopoly or Uno? Both those games have highly deterministic styles of play and exist more as a framework for social interaction than as "Art". I don't think its a bad thing. Just look at them in context as substitutes for kitchen table games for widely distributed friends.