3 ms·
In Zynga games, you’re just trying to get more stuff. You’re caught up in this junkie behavior, and you have to keep upping the dose. That has me terrified. Th
by chops 16y ago
In Zynga games, you’re just trying to get more stuff. You’re caught up in this junkie behavior, and you have to keep upping the dose. That has me terrified.
This exactly is what playing most MMO games is all about: the grind for stuff. I don't see a reason this should be considered that threatening to anything. The draw of MMO Games is the sense of accomplishment (next level, next piece of gear), and in any games now that've implemented achievements (Modern Warfare 2, Left 4 Dead, Quake Live, Starcraft 2 the list goes on forever) it's the same feeling of accomplishment when you get your 500th midair knife kill.
That's just the direction games are going. Give the user a a feeling of accomplishment.
I don't see anything warranting a gloomy outlook on games because of farmville, especially, since I don't see a huge overlap in target markets.
- Lewisham 16y agoOne important difference is that Zynga games require you to pay for the next dose, the other games you mentioned don't. MMOs are slightly different as you're also paying for the development of content updates and social areas and the like.
- kevingadd 16y agoThe level of actual social engagement in a game like Left 4 Dead (between the four human players) far surpasses that in a game like Frontierville, even if they both have achievements. Likewise, the level of depth and sophistication in something like Starcraft 2 is virtually impossible to compare. One could argue that Frontierville and the like are simply serving people's need for a simple, relaxing pastime - that's probably true - but as games, they still fall short. Facebook games, for the most part, exist as a space with the sole purpose of creating reasons to spam your facebook friends. I applaud Zynga for adding things that actually resemble game mechanics, but it's still kind of insulting to call them 'social games' when they're not particularly social and still barely games.
- chc 16y agoThere is an enormous difference there. The achievements in games like Left 4 Dead are mostly of two types: 1. Recognizing natural progress in the game. 2. Interesting challenges that test or develop your skill. Neither should be a "grind" in the Farmville or even WoW sense. Some games fail at this, but by and large I don't think the "junkie behavior" label applies.
- hugh3 16y agoI'd never get into Farmville or a MMO because both classes of game just look dull and time-consuming, but I agree that from that point of view they're pretty much the same. The only thing that annoys me about Farmville and related games is the way they rely on getting people to spam their friends for viral growth. Now, I put them all on "ignore" as soon as I see them pop up so I've never got more than one notification from Farmville itself, but I have to keep on blocking all these damn games.