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IMO animation is only useful in certain cases like notifications and smooth scrolling. If the user is the one initiating an interaction though, there's usually
by juancampa 8y ago
IMO animation is only useful in certain cases like notifications and smooth scrolling.
If the user is the one initiating an interaction though, there's usually no need to animate anything (opening a menu, for example) because he/she is already expecting something to happen
Edit: s/animation/transitions/g
- cnasc 8y agoIn my opinion, animations should be like reverb in music. If it's noticeable, you're probably using too much (surf music excepted). A little bit of animation can smooth things out and enhance the experience with helpful cues. Too much makes the application a pain to use. > he/she is already expecting something to happen Just as an example, if I were to trigger Mission Control [1] in macOS without animations, it would be pretty jarring. In this case, I control the speed of animation with the speed of my mouse gesture, and it's quick enough not to get in my way, but animated enough so that I have a sense of continuity between my full screen web browser and the view of all windows on that desktop. In contrast, the default minimize/restore animations in macOS are too long and cutesy for me. [1] https://en.wikipedia.org/wiki/Mission_Control_(macOS) https://en.wikipedia.org/wiki/Mission_Control_(macOS)
- xnzakg 8y agoI think animations are pretty useful for some touchscreen UIs, for example if you have a menu that can be swiped away, or to attract attention to things that happen without user interaction. The only issue is a lack of consistency. Also, animations can hide load times while making things seem fast (see iOS app opening animation)