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As in many creative fields, a common goal for many game designers is to create a thought-provoking work of art that's also a runaway commercial success. Who wou
by dgant 16y ago
As in many creative fields, a common goal for many game designers is to create a thought-provoking work of art that's also a runaway commercial success. Who wouldn't want to create the next SimCity, Minecraft, or Civilization?
But the harsh reality of the game industry often dictates that designers must choose between the two goals. And the harsh reality of having to eat and pay rent often dictates that one must prioritize the latter.
Zynga's success puts this tradeoff in the starkest possible relief.