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I argue against both of those recommendations. Braid is a strong puzzle game with finely crafted puzzles that can leave you bewildered for ages. Both Inside and
by ghusbands 8y ago
I argue against both of those recommendations. Braid is a strong puzzle game with finely crafted puzzles that can leave you bewildered for ages. Both Inside and Limbo are obvious on-the-rails platformers with no puzzles to speak of. I've played all three to 100% and, of them, only recommend Braid.
For good puzzles, look to Stephen's Sausage Roll, English Country Garden, HexCells. Also, many recommend The Witness, made by the creator of Braid.
- modernerd 8y agoI agree that Inside and Limbo are easier as puzzlers. “On-the-rails” could describe any non-open-world game. But Limbo, in particular, is not just a linear “forward forevermore” puzzler — it requires backtracking to solve some of the puzzles, which gives it a Braid-like quality. To me they both capture the feeling I got playing Braid. Those reading shouldn't discount them for being less hard. I haven't played your other recommendations — thank you for those!
- itsmenotyou 8y agoInside and Limbo do have puzzles, but they're fairly predictable, mostly just variations on things that have been seen before. They're nice diversions, and have a pleasing graphical style, but the general sentiment of your comment is pretty much correct. What made Braid so special was that it introduced an entirely new mechanic, explored the entire possible space of puzzles for that mechanic, and explored a bunch of complimentary orthogonal mechanics at the same time.
- ewiewi 8y agoPuzzles in Limbo are definitely simpler and more straightforward than in Braid, but Braid is also more than just a puzzle game. To me, the feeling OP is describing when it comes to the first rewind in Braid is similar to the first few bizarre deaths in Limbo: Surprising, and it leads me to re-evaluate the way I approach the game.
- robohydrate 8y agoI'm a big fan of The Bridge. Though it doesn't have much storytelling, it is a fun puzzler.
- funkjunky 8y agoI also adore The Bridge. Similar braid mechanics, but with a twist. Literally.
- AnIdiotOnTheNet 8y agoAs a fan of puzzle games, I just want to chime in and say Stephen's Sausage Roll is possibly the most perfectly designed puzzle game ever made.
- gameswithgo 8y agodisagree, the tower of sausage level is a clear, horrible mistake. other than that, yes.
- AnIdiotOnTheNet 8y agoOn the one hand I can't disagree too much with that because Lavelle admitted it introduced too many concepts, but on the other hand I thought it was a good way to challenge the player to overcome their initial intimidation, and wasn't nearly as hard as people make it out to be.
- StillBored 8y agoI agree with that, a big part of the "puzzle" aspect is that it shoudl get _HARD_. There are plenty of platform puzzle games (trine comes to mind) which are fun, but they aren't really hard. As a child of the 80's games I really find game reviewers that complain about how hard games are to be silly. That was a time when the idea of saving your progress was foreign. There is nothing like having to play a game for an hour to get back to the point where you died. I think a good recommendation might be FEZ for a game with physical puzzles that get incredibly difficult. Although, even machinarium (which was in humble bundle2 with braid) has some pretty fun puzzles in the form of a point and click adventure.
- wodenokoto 8y ago> As a child of the 80's games I really find game reviewers that complain about how hard games are to be silly. That was a time when the idea of saving your progress was foreign. There is nothing like having to play a game for an hour to get back to the point where you died. Fuck that shit. There are many ways to make a game challenging, but forcing you to replay long segments over and over again is the laziest way of making a game challenging.
- StillBored 8y agoI'm not saying that lack of save games is a good idea, rather that people complaining because it takes them 10 minutes to solve a puzzle in a game are maybe whining about it to much.