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Could you please elaborate on why Processing is easier to use over OpenGL wrapper like LWJGL? You still have to write OpenGL shaders to get the desired visual,
by iamcreasy 8y ago
Could you please elaborate on why Processing is easier to use over OpenGL wrapper like LWJGL? You still have to write OpenGL shaders to get the desired visual, right?
- kowdermeister 8y agoIt's just simple function calls, minimal boilerplate and simple API. You can write shaders (not mandatory since it supports 3D without them) but loading them is simple as using ShaderToy. https://processing.org/tutorials/pshader/ https://processing.org/tutorials/pshader/
- detaro 8y agoNo, you can do a lot of stuff in processing with the 2D primitives. You can use shaders if you want, but it's not something typically done as an introduction.
- satsuma 8y agowell, we were middle schoolers being introduced to programming through video games. we were making basic 2d games like asteroids and tankwar, nothing with shaders.