3 ms·
I was in the generation between you and your kids. We had amazing games like Quake and Half-Life but we also had the awesome Qbasic games community. There used
by ashleyn 8y ago
I was in the generation between you and your kids. We had amazing games like Quake and Half-Life but we also had the awesome Qbasic games community.
There used to be entire sites hosting Qbasic games, many of which were often simple puzzles that had a very unique artistic style and charm to them that was worthy in its own right. They also often came with the source, which let you dig right in, try to modify it for more lives, etc. Qbasic games weren't much to look at compared to the budding photorealism of commercial games, but the constraints imposed upon them by the already-aging Qbasic platform forced developers to come up with some truly cool stuff that maxed out what it was capable of doing. Wetspot 2 and Ghini Run come to mind, as well as countless raycaster tests I built entire worlds within.
There hasn't been anything like it since, with the unique intersection of constrained tooling that creates a distinctive style, a strong community, and an easy to learn programming language. Pico 8, love, and this may come close to recapturing that magic.