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Sure, that's a good analogy, but what's the point? He's still right. When you are a kid, it is hard to see the forest from the trees. To people here, understan
by fredoliveira 8y ago
Sure, that's a good analogy, but what's the point? He's still right.
When you are a kid, it is hard to see the forest from the trees. To people here, understanding the basics of game development in a limited environment as a stepping stone to building larger games is probably obvious. But kids don't really have that insight.
I think the solution is to provide that insight (and this should go for parents and game engine developers): that this is foundational game design and thinking. That everyone who's working in the industry today understands these foundations. And maybe that retro is still pretty cool ;-)