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this seems like a pretty big milestone It is! I yesterday compiled latest llvm/clang myself (surprisingly easy, by the way) to test how it would help our build
by dirtyaura 16y ago
this seems like a pretty big milestone
It is! I yesterday compiled latest llvm/clang myself (surprisingly easy, by the way) to test how it would help our build times. We use a lot of C++ templates and gcc compilation times are a big pain point. I just ran syntax check with clang and it already found a bunch of pretty serious bugs, so it's not only faster but better at finding errors too.
they also mention now supporting objective-c++. that's got to be one strange beast to code in.
We do it daily. It's just a mixture of C++ and Objective-C code. I think quite many game studios are using Obj-C++ as their own libraries are in C++, but many times you need some interface elements from UIKit.
Nothing magical in Obj-C++, but there are a few dangerous ways to shoot your in the foot that you don't really learn by reading but by shooting.