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Blender has a fantastic UI though.
by kaffeemitsahne 8y ago
Blender has a fantastic UI though.
- fwsgonzo 8y agoIt is objectively one of the worst in existence. Same as with photoshop. It just ended up like that, everyone learned it that way, and now no one dares to revolutionize. I tried to work strictly with the B (3rd) and A (4th) color channels separately in photoshop but I clearly don't understand how its supposed to be done. Blenders UI is a horror show unlike anything in existence. Blender is extremely capable though. No question about that.
- TeMPOraL 8y ago> Blenders UI is a horror show unlike anything in existence. Blender is extremely capable though. That kind of goes together, though. Simple UI is usually a symptom of lack of capabilities of the software at hand. When your software has a lot of power, UI design becomes tricky. Doubly so when, like in case of Blender, you aim for efficiency of usage, which is usually at odds with typical UX guidelines, and instead expects the user to actually learn something.
- gaius 8y agoIt’s extremely difficult to craft any interface, GUI or CLI, that is both efficient for regular users and easy for casual users.
- onion2k 8y agoI have no doubt that if you work in it every day and properly learn how it works then you can do amazing things with it very efficiently. It's a complex tool for doing complicated tasks that works for those users who need to do that. But it definitely isn't discoverable, and it's often touted as a good app to learn 3D graphics with or something to use to make a quick 3D sketch. It's neither of those things.
- pasabagi 8y agoI think perhaps the most important thing to learn about 3D graphics is patience. 3D graphics is a craft. If you're from an art background, you're used to the idea of drawing the same things every day for decades, and still not being 'ready' - because you're not just training your brain, you're training your eye and your body. It's the same with Blender. So I'll agree that it's not a good program for a quick sketch - but I think it is a good program to learn 3D graphics. Ultimately, what you learn in a craft is how to train your body and eye to make fine movements and spot fine differences, at a good rate. That's why people who are good at drawing are good at clay sculpture. The nice thing about Blender is it's really designed to appeal to somebody who knows the program like the back of their hand. You can incrementally improve your process, taking repetitive tasks and working out how to do them more efficiently. Ultimately, it's this approach which will make you a better artist - and the unfortunate truth is, there isn't an easy road to this point - you get there by being frustrated.