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It's Tron-ish (the post says Tron, where did you read snake?) :P
by amenghra 8y ago
It's Tron-ish (the post says Tron, where did you read snake?) :P
- reificator 8y agoIt's a fair assumption to make, as the difference between Tron and Snake is effectively just single player vs multiplayer.
- derrasterpunkt 8y agoNo it isn't. In TRON you leave a trail behind. In Snake, you grow as you eat and drag your body along the path you crawled. TRON's trail is static, Snakes body is dynamic.
- reificator 8y agoI said effectively. > TRON's trail is static, Snakes body is dynamic. And that difference only exists to support the single player vs multiplayer dynamic. If Snake left a Tron tail then it would be a very short, unfun experience. If Tron didn't leave a permanent trail then matches would last too long.
- hacksoi 8y ago> And that difference only exists to support the single player vs multiplayer dynamic Maybe the single player vs multiplayer difference only exists to support the different tail mechanics.
- crtasm 8y agoIn the middle ground, NIBBLES.BAS was snake and had a competitive 2 player mode plus a selection of levels/arenas.
- lucb1e 8y agoSo then OP created single-player Tron instead of Snake?
- yebyen 8y agoWoops... I skimmed the article and watched the 30MB GIF
- collinmanderson 8y agoTron is a great game for fitting into a very small space. Back in high school I spent a lot of time optimizing Tron on the TI-82 to fit in as few bytes as possible. It looks like I got it down to 152 bytes: (only about 80 bytes of actual Z80 assembly code) https://www.ticalc.org/archives/files/fileinfo/227/22747.html https://www.ticalc.org/archives/files/fileinfo/227/22747.htm...