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I agree with the spirit of the article, in that we should be striving for a leaner web. But last year I had to build an iOS SDK. As an SDK, we wanted it to be
by tenaciousDaniel 8y ago
I agree with the spirit of the article, in that we should be striving for a leaner web.
But last year I had to build an iOS SDK. As an SDK, we wanted it to be as small as humanly possible. It came out to around 12mb, which is obviously too large. So I tried removing literally everything but one file, and it came out to 10mb. So an iOS package, compiled, with only one class, comes out to 10 megabytes.
Yes, the web can improve, but in the grand scheme of things I don't think it's as dire as some make it out to be.
- jlg23 8y agoI dare to disagree: 10MB for a single-class-app is "as dire as some make it out to be". For comparison: Doom 2 came on 4 1.44MB floppy disks, Duke Nukem 3D on 13. Full games, including all assets.... going into a quiet corner for some weeping
- slx26 8y agoyeah. and if it was only the mbs, well, ok. everyone prefers hd to sd video. but the real problem is that the extra mbs we see are mostly things that we don't need, that don't add anything, that we would be better without, and that in many cases are completely unjustified and do not only hinder the user, but also the very own developers (who sometimes are so lost that don't even realize themselves).
- erik_seaberg 8y ago1 MB RAM was enough to run the Space Shuttle.