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And they are able to push all of their mobile games through Wechat, with over a billion active users. Gaming was 48% of their revenue for Q2, with US$3.2 billi
by ddeck 8y ago
And they are able to push all of their mobile games through Wechat, with over a billion active users.
Gaming was 48% of their revenue for Q2, with US$3.2 billion in phone sales and US$2.1 for desktop.
The other 52% comes from social networks, Wepay, cloud infrastructure, and online advertising.