3 ms·
Heh, did whitewalls + wireframes ages ago for Half-Life based games with the same method - just an opengl32.dll http://i68.tinypic.com/m93pj7.png http://i68.ti
by kuroguro 8y ago
Heh, did whitewalls + wireframes ages ago for Half-Life based games with the same method - just an opengl32.dll
http://i68.tinypic.com/m93pj7.png http://i68.tinypic.com/m93pj7.png
Had to dig it out from my project graveyard, but still seems to work :)