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The irony here is that although C# has had direct memory and structs available for ages, Unity never took advantage of that - until just now - the in-developmen
by peterashford 8y ago
The irony here is that although C# has had direct memory and structs available for ages, Unity never took advantage of that - until just now - the in-development ECS / C# Jobs / Burst compiler architecture is utilising packed structs and manual memory allocation heavily. Why I say this is ironic is that Unity/C# have succeeded despite not using these features that you claim curb Java's popularity in the same space