3 ms·
I remember when I got Falcon 3.0. The manual was 250+ pages [1]. Unfortunately for me, my 16MHz 386 just couldn't get the job done. I thought it might be pla
by wyldfire 8y ago
I remember when I got Falcon 3.0. The manual was 250+ pages [1]. Unfortunately for me, my 16MHz 386 just couldn't get the job done. I thought it might be playable with cranked-down details, but it really wasn't. So the manual stoked my imagination for an incredible flight sim on a capable computer.
[1] http://lucasabandonware.free.fr/manuels/Falcon%203.0.PDF http://lucasabandonware.free.fr/manuels/Falcon%203.0.PDF
- j9461701 8y agoI personally was a big fan of 688i Hunter-Killer. One of the most realistic sub games ever made, with a 250 page manual that frankly under-explained how a lot of the more technical systems on your boat functioned (I'm still not quite sure when it's a good idea to let out the port/starboard towed arrays!). To get good at the game basically required you to take a crash course in modern submarine warfare. http://www.stormpowered.com/stormcloud/games/6040/manual.pdf http://www.stormpowered.com/stormcloud/games/6040/manual.pdf Man, I really miss these kinds of games. DCS is really all that's left of what used to be an entire genre.