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So Apple gets to decide if they want to spend resources to support that market (maintaining OpenGL) and Autodesk similarly get to decide if they want to support
by iainmerrick 8y ago
So Apple gets to decide if they want to spend resources to support that market (maintaining OpenGL) and Autodesk similarly get to decide if they want to support Macs (by porting to Metal). Looks like both have signaled that high-end CAD on Macs is not big enough to be worth their time.
This seems more damaging to Apple than to Autodesk. If Apple let these niche-but-lucrative markets wither away one by one, where does the Mac end up?
- chongli 8y agoThis seems more damaging to Apple than to Autodesk. I think that's very difficult for us to judge. Apple has access to far more data than we do. They may have decided that Autodesk's entire market is not worth their time. Apple is a very strange company. Even though they're among the largest companies in the entire world in terms of value, they don't operate like a large company. They shift their product teams around all the time which seems to cause some products to get neglected for a really long time.
- iainmerrick 8y agoYou’re right, they’re ludicrously successful so you have to figure they must know what they’re doing. It does seem like a strange strategy not to court these high-end markets, though. As a developer, it often feels like Apple is ignoring me in favour of some nebulously-defined market of “designers”. But here we have actual designers, industrial product designers, being similarly ignored.
- oneplane 8y agoIt is very strange indeed. Especially with the advertisements on their website listing 'developers' and 'engineers' and 'artists'. At the same time, I know just as many users that have zero issue as ones that declare they do have issues. Ironically, none of them are migrating to other systems. Some mention 'others are even worse' and a lot simply don't care enough and like the way things work.