3 ms·
The framerate of the physics simulation can be decoupled from the frame rate of the rendering loop. For example, you can aim for a 30fps steady timestep simulat
by GolDDranks 8y ago
The framerate of the physics simulation can be decoupled from the frame rate of the rendering loop. For example, you can aim for a 30fps steady timestep simulation and a vsync-capped rendering. you can then use interpolation methods for quick-and-dirty calculation to smooth the movement to match the rendering timestep.