3 ms·
Is that truly the case for games? I thought game logic was usually programmed against a clock, so that the game logic isn't dependent on running at some pre-det
by h2j24 8y ago
Is that truly the case for games? I thought game logic was usually programmed against a clock, so that the game logic isn't dependent on running at some pre-determined frequency. However, is it typically the case that the number of ticks per second is independent of the render time?
- AgentME 8y agoSome games do it differently, but evmar's advice matches recommendations that I've seen for game engines[0]. [0] https://gafferongames.com/post/fix_your_timestep/ https://gafferongames.com/post/fix_your_timestep/