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> I'm not sure Nintendo fits well in this list. I think Nintendo is a great example. The GameCube was clobbered by the PS2. How did Nintendo respond? Not b
by thought_alarm 16y ago
> I'm not sure Nintendo fits well in this list.
I think Nintendo is a great example.
The GameCube was clobbered by the PS2. How did Nintendo respond? Not by trying to be more like Sony but by being more like Nintendo. The point is that it's very difficult change corporate culture, for better or worse.
- deleted 16y ago[deleted]
- masklinn 16y ago> How did Nintendo respond? Not by trying to be more like Sony but by being more like Nintendo. Erm… how? Since the NES and the GB, Nintendo had been following a pretty "normal" path of giving more power each time. You could argue that they always had something of an interesting approach to controllers (see N64 and GC controllers), but they'd never entirely opted out of the current/existing performance races and picked "wacko" control schemes before the DS.
- CrazedGeek 16y agoThey were definitely doing wacky-ish things before the DS, but not necessarily controller-related. "Hey You, Pikachu!", those Pokemon Snap Blockbuster printing stations, and the e-Reader come to mind.
- recoil 16y agoNeither the DS nor the Wii is really an exception to the "more power" rule, though the difference between a GC and a Wii is obviously minimal. The N64 controller was a much "wackier" step than you imply too, in my opinion. Nobody else had the idea of sticking an analogue stick on the controller for a 3D-oriented console. Nintendo did it, and now everybody else has copied. The Virtual Boy is another contradictory example, though a failed one.