5 ms·
No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.
by Laforet 8y ago
No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.
- roblabla 8y agoYou can write games just fine using OpenGL (and SDL for windowing/inputs/audio/etc).
- yoz-y 8y agoFor now, but in the next version there will probably be no OpenGL support.
- saagarjha 8y agoDoubt it. There are still dozens of frameworks that still link to OpenGL, and Apple’d need to drop or update them all in a year. Most likely it will remain on the system for at least a couple years.
- roblabla 8y agoYou'll still be able to use MoltenVK to get Vulkan support, and SDL will still work for windowing and everything else.
- deleted 8y ago[deleted]
- jimmaswell 8y agoI was just referring to the "lesser degree" of being proprietary