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So the reason is to 1. Create a prototype, and 2. Get respect from developers. Re: #2—Let's reverse this, specifically for marketing. Developers (and pretty m
by QuantumGood 16y ago
So the reason is to
1. Create a prototype, and
2. Get respect from developers.
Re: #2—Let's reverse this, specifically for marketing.
Developers (and pretty much anyone) who know a little marketing can be harder to work with than those that believe they don't understand it. They over-rely on cliches and stereotypes without realizing it.
And what about the scenario where you end up with a person with limited technical knowledge micro-managing a tech worker? Not a good thing.
Re: #1—I find creating mock-ups shows functionality more accurately and in much, much less time than creating working prototypes.
I'm a business/marketing guy who loves coding. I usually avoid it because it's incredibly time-consuming to do even half-assed well, and you can re-use little of what you learn when it's just a one-off experience to creating something to show. (I realize that if you are always learning and creating things, your experience builds in more reusable ways.)