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The closest thing I got to "make useful predictions" by using rpg theories is to maximize enjoyment of the game by different types of player. By reading the de
by 131012 8y ago
The closest thing I got to "make useful predictions" by using rpg theories is to maximize enjoyment of the game by different types of player.
By reading the definition of theory, this is a slightly inappropriate use as the goal is not so much to explain why people are having a blast as to make them having a blast.
Maybe we start speaking about game engineering instead?