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"and other improvements" is doing a lot of work there. Flash had an entire scripting language and an API for drawing/creating UI elements, listening to their ev
by untog 8y ago
"and other improvements" is doing a lot of work there. Flash had an entire scripting language and an API for drawing/creating UI elements, listening to their events, etc.
Raw WebGL isn't going to give you any of that. And listening for any interaction events at all is going to necessitate the DOM.
I don't doubt WASM will end up with something similar, but it's also something that's possible with JS today, there are a bunch of JS game engines that render to WebGL and perform very well.
- j45 8y agoYet. But maybe sometime will release something. Actionscript on flash is based on ECMAscript, it didn't seem too far fetched to think the combination of js + wasm can solve some problems.