4 ms·
I do wonder what it would take to emulate it more properly on a component level. It's definitely a "weird" filter and doesn't behave like one would assume it to
by tibbon 8y ago
I do wonder what it would take to emulate it more properly on a component level. It's definitely a "weird" filter and doesn't behave like one would assume it to.
- opencl 8y agoYou could probably emulate the analog sections with a circuit simulator like SPICE.
- 8bitsrule 8y agoAnalog is hard to emulate well. At least, I've never heard of a decent emulation of the legendary Moog filter. 'Infinite' trumps 'many'
- mrob 8y agoAnalog is hard to emulate because real components have complicated non-linear and stateful behaviors, and because real circuits are full of parasitic components, not because of "infinite" anything. Analog circuits have finite SNR and bandwidth, and the "many" of digital can easily exceed them. Analog circuits also tend to have high variation between units. You might have a perfect simulation of the average hardware, but it won't necessarily sound like your specific hardware. You'll need to measure your hardware and tune the simulation to match. People have done this for SID chips: https://bel.fi/alankila/c64-sw/yourchip.html https://bel.fi/alankila/c64-sw/yourchip.html
- deleted 8y ago[deleted]
- 8bitsrule 8y agoIn music 'high variation' is frequently a plus. For example the value of Stradivarius or Steinway (and countless other instrument brands) is dependent on 'hard to emulate'. Of course digital has its place ... but nature chose to go with analog.
- ZenPsycho 8y agomy understanding is that the first run had a hardware bug. i don’t totally understand it, but something about an impurity in the silicon creating circuit crosstalk that affected the filter in such a way as to accidentally create a lowpass filter—- or .. something, such that some games were able to do essentially PWM on first run SID chips, but not second run where the bug was fixed. reproducing this through emulation miiight be impossible.