3 ms·
There's a broader issue with the loss of discoverability. It's not exclusive to iOS, but the loss of the home button on the iPhone X and the replacement with ge
by jdietrich 8y ago
There's a broader issue with the loss of discoverability. It's not exclusive to iOS, but the loss of the home button on the iPhone X and the replacement with gestures seems to mark a significant backwards step. Perhaps this is tolerable or even necessary given the increasing complexity of mobile user stories and maximal screen-to-body ratios, but it poses a lot of challenges.
Mobile is increasingly looking like desktop in terms of the gulf between "ordinary users" and "power users"; applications designed of one group are likely to be highly sub-optimal for the other, presenting developers with a difficult UX compromise. Most users understand the hamburger menu, which could be read as a sign of progress or a dismal failure.
- evilduck 8y agoI think the problem is that it's not available everywhere on all mobile devices (Android, iPads and older iPhones don't have it) so it's not utilized well or implemented as much as it could be, nor is it a universal behavior users can internalize like they do with panning and pinch to zoom. Android somewhat mimics it with long pressing, but iOS also has long pressing as well as 3D touch. Without ubiquity it can't become a primary UI mechanism, only tacked on to something that must work without it. Personally though I don't think 3D touch is any less discoverable than your right mouse button on a computer. If you have a 3D touch capable device you had to configure it at least once when you got a new device capable of it so you know it exists just like you know a right mouse button click state often exists (Macs don't even ship with obvious right-click capability, the OS has it disabled by default and neither of their mouse input types have an obvious right click mechanism just by looking at them)