4 ms·
Texture map compression is lossy, and it’s a very compute intensive process that is done at the game mastering time, and it’s a fix ratio compression. None of
by TomVDB 8y ago
Texture map compression is lossy, and it’s a very compute intensive process that is done at the game mastering time, and it’s a fix ratio compression.
None of this is the case here.
You’re probably thinking about delta color compression.