4 ms·
That, I sort-of agree with. Layering isn't unique to 3D, so it's debatable whether the incorporation of a depth buffer makes OpenGL a 3D API.
by skolemtotem 8y ago
That, I sort-of agree with. Layering isn't unique to 3D, so it's debatable whether the incorporation of a depth buffer makes OpenGL a 3D API.
- Animats 8y agoIt's not layering. It's depth. The depth buffer will work for cases where two objects cross in Z. Unlike the painter's algorithm.