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The Material Design idea was a step in that direction. It's based in flat design, but takes advantage of drop shadows to create depth where it makes sense for c
by geon 8y ago
The Material Design idea was a step in that direction. It's based in flat design, but takes advantage of drop shadows to create depth where it makes sense for creating a hierarchy.
Apple has taken some baby steps in that direction too, with ios 11, and the focus on translucency and blur to create layers of depth.
- rmwaite 8y agoI’m pretty sure the iOS 7/OS X Yosemite redesign was specifically intended to do what you say iOS 11 is taking “baby steps” in. This both predates Material Design and if anything the iterations after 7/Yosemite have toned down the translucency stuff. Source: any media released around the time iOS 7 was announced.