3 ms·
I spent many many hours on a MUD called Magrathea back in middle school. I pretty much picked it off a list of MUDs because I was a fan of Hitchhiker's Guide. I
by floren 8y ago
I spent many many hours on a MUD called Magrathea back in middle school. I pretty much picked it off a list of MUDs because I was a fan of Hitchhiker's Guide. I loved it and was pretty sad when it went offline. I poked around later and realized a lot of Magrathea was pretty stock ROM mud code, although there were some pretty neat custom areas and a cyborg class that I really enjoyed. I actually got in contact with one of the original developers and got the game database (minus users, of course), but the Internet just doesn't need another Diku MUD, especially one whose userbase dissipated almost 20 years ago.
Lambda is interesting but poorly documented in a lot of places. I think bit rot and time means that a lot of the knowledge on how to actually code / use Lambda has gone away. I spent some time circa 2009 playing and hacking in Lambda, built a few things, but the on-line coding system is extremely frustrating. HellMOO built off LambdaCore and is the only truly successful Lambda-based MOO that I know of, excepting of course LambdaMOO itself.