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I always thought the Great Person tile improvements in Civ5 were really interesting, because they felt like a big, rare sacrifice - you had to pick a tile to we
by Bartweiss 8y ago
I always thought the Great Person tile improvements in Civ5 were really interesting, because they felt like a big, rare sacrifice - you had to pick a tile to weaken for a different payout. Converting it to a standard feature of development makes for strange gameplay, even if it makes a lot of thematic sense.
Still beats the Beyond Earth development experience for me, but that's not really saying much...