3 ms·
Been a while since I've played Civ6 but I didn't like some of the weird game mechanics. For example, some of the city boosts required you to permanently sacrifi
by mschuetz 8y ago
Been a while since I've played Civ6 but I didn't like some of the weird game mechanics. For example, some of the city boosts required you to permanently sacrifice tiles, which made the boosts a lot less interesting. Graphics were cool, though.
Personally, I prefer Civ4 a bit over Civ5, and don't like Civ6 at all.
- airstrike 8y agoThanks, I thought I was alone in this. I don't like to permanently sacrifice tiles and honestly this feels like adding another layer of micromanaging and distracting players from the bigger 4X picture which to me is where the fun in Civ lies. Civ 5 was a mess when I originally played it and Civ 4 still plays much more seamless. I honestly didn't mind stacking units and I think it makes perfect sense for a video game -- not to mention it made the AI much simpler and therefore much less stupid when comparing vanilla versions of Civ 4 and 5 (or 6, for that matter)
- Bartweiss 8y agoI always thought the Great Person tile improvements in Civ5 were really interesting, because they felt like a big, rare sacrifice - you had to pick a tile to weaken for a different payout. Converting it to a standard feature of development makes for strange gameplay, even if it makes a lot of thematic sense. Still beats the Beyond Earth development experience for me, but that's not really saying much...