11 ms·
It's mostly rts can afford that model due the relaxed requirements on input frequency. Many other games require higher frequency such as driving, shooting and
by LoSboccacc 8y ago
It's mostly rts can afford that model due the relaxed requirements on input frequency.
Many other games require higher frequency such as driving, shooting and anything that has physical simulations.
They instead use prediction and reconciliation and aim for the highest update frequency
Counter strike has servers at 120hz iirc.
Here’s some pro/cons of the approach http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html http://www.gabrielgambetta.com/client-side-prediction-server...
edit: try the live demo too http://www.gabrielgambetta.com/client-side-prediction-live-demo.html http://www.gabrielgambetta.com/client-side-prediction-live-d...