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There are still limitations to this architecture and instances when you have to run something else. If I would be doing an RTS with thousands of units, I'd stil
by golergka 8y ago
There are still limitations to this architecture and instances when you have to run something else. If I would be doing an RTS with thousands of units, I'd still prefer the lock-step version described above, for example. Or, for a more concrete example, right now I'm revamping multiplayer architecture for a game with a huge open world — and the only way to get it to work without paying for dedicated server farm is to run a distributed authority key-value storage.