3 ms·
Reminds me of this GDC talk: http://schedule.gdconf.com/session/8-frames-in-16ms-rollback-networking-in-mortal-kombat-and-injustice-2/852058 http://schedule.gd
by dilap 8y ago
Reminds me of this GDC talk:
http://schedule.gdconf.com/session/8-frames-in-16ms-rollback-networking-in-mortal-kombat-and-injustice-2/852058 http://schedule.gdconf.com/session/8-frames-in-16ms-rollback...
Similar approach, with some extra fanciness (you see the input at a fixed delay, always, and roll back if necessary to handle mispredict).