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But that was a time when sub 100ms latency for networked gaming had never really been experienced. If you never played faster you wouldn't notice it when it's s
by qop 8y ago
But that was a time when sub 100ms latency for networked gaming had never really been experienced. If you never played faster you wouldn't notice it when it's slower, I'd think.
- MarkTerrano 8y agoPeople played lan games all the time with very low latency - I actually had to patch the code specially for the exhibition match at the AOK ReleaseToManufacture party because the Lan they were using had <1 msec latency - we had never had close to that even in our office so my code didn't handle it well and performed poorly on that optimal network.
- MarkTerrano 8y agoLAN times were typically 14 to 20 msec ping on our blazing fast 10Mbits office lan at Ensemble Studios.
- qop 8y agoI specifically said networked.... I guess I could have specified networked over the Internet......
- pure-awesome 8y agoThe word "Networked" could mean either a LAN (Local Area Network) or an internet connection. The word "networked" is instead used to distinguish from "non-networked" gaming, which involves playing on a single PC. This could be either a single-player game like the Starcraft campaign, a turn-based hotseat game like Civilization hotseat, or a simultaneous shared-keyboard game like Achtung, die Kurve!