3 ms·
This was my biggest problem with the game Brass. It had too many rules to deal with game breaking moves. Time and time again, I'd see something that looked like
by milesvp 8y ago
This was my biggest problem with the game Brass. It had too many rules to deal with game breaking moves. Time and time again, I'd see something that looked like a strong move only to realize I couldn't do it in what seemed like an arbitrary 'can't do X in round one'. It was clear to me in retrospec that the rule was because it prevented these strong moves, but it felt tacked on and contrived. Worse, is you have to keep a list of all the things you can't do in your head, and they're the type of rules that are likely to be missed, only to have someone salty over losing look at the rulebook, and say 'wait, you can't do that'.