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They switched 2 years ago from CryEngine to Lumberyard from Amazon which have an integrated feature for using AWS. They also stated that they completely rewrote
by benjaminsuch 8y ago
They switched 2 years ago from CryEngine to Lumberyard from Amazon which have an integrated feature for using AWS. They also stated that they completely rewrote the network part and still working on it to date.
They call it Object Container Streaming and Network Bind Culling (I'm not a network developer, so I have no idea about the technical side of it). I don't know how far along they are (they postponed the feature to the 3.3 update) but I'm confident in their abilites.
- Laforet 8y agoYou do realise that Lumberyard is just an licensed build of CryEngine with AWS related APIs added on top, right? As of alpha 3.2 there is still a very noticable network latency correlated to the number of active players per server. I will gladly change my opinion when CIG do manage to fix it. Still, none of this would help to explain why SQ42 was postponed to 2019 and beyond.
- benjaminsuch 8y agoYou do realise that Lumberyard is just an licensed build of CryEngine with AWS related APIs added on top, right? Yes I know this, but it doesn't change anything on my point that they are still working on the network part which isn't finished. And thats why you still have huge network latencys. Wait until they finished their network module and then we can judge. Still, none of this would help to explain why SQ42 was postponed to 2019 and beyond. CIG stated that a lot of things used in SQ42 is based on SC technology.