3 ms·
Lots of people like games like that. Tell your own story, use your imagination, stuff like that.
by softawre 8y ago
Lots of people like games like that. Tell your own story, use your imagination, stuff like that.
- deleted 8y ago[deleted]
- simias 8y agoI generally like games like that to some extent but I still found the original version of NMS mind numbingly dull. I think the problem is that they decided that they would just let the Random Number God decide everything through the procedural generation and they thought that gameplay would organically happen on its own. Except it doesn't work that way, the procedural generation engine in the game obviously has too few assets too many constraints to really come up with original planets and biomes, after a few couple of planets everything looks the same and plays the same. You don't have anything worthwhile to do and nothing to look forward to. You don't feel like you're progressing, you don't feel like you can meaningfully interact with the universe. Since then they've added base building and now multiplayer though, so that probably helps with these issues but I firmly believe that there's something fundamentally broken about NMS, it looks like it's a tech demo before somebody decided to actually implement a game with it.
- slfnflctd 8y agoI'm not sure if you're aware, but they also added a central story line and some 'farming' elements & side quests in the Atlas Rises patch (which was when I picked the game up on sale), and I found it gave me plenty to look forward to, at least for a while. It still felt a tad bit unfinished in some respects (a flashier 'ending' with multiple possible outcomes would be ideal), but I was able to get a lot of great hours out of it-- enough so that I'm definitely planning to replay from the beginning after this Next patch.
- simias 8y agoIntriguing, I guess I should give it an other try eventually.