4 ms·
> I would assert that for now, you have to design around latency in real-time multiplayer games. Yeah but I believe they mostly do that with client-side render
by SteveNuts 8y ago
> I would assert that for now, you have to design around latency in real-time multiplayer games.
Yeah but I believe they mostly do that with client-side rendering using the graphics card, and then reconciling that with what the server side "thinks" things should look like.
That sort of thing wouldn't be possible if you're just working with a video stream.
- stcredzero 8y agoI'm not advocating working with a video stream.