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That sounds a bit backwards, you would need to implement the network protocol twice and keep them in sync - which can be very tricky... Having a common code-bas
by koffiezet 8y ago
That sounds a bit backwards, you would need to implement the network protocol twice and keep them in sync - which can be very tricky... Having a common code-base for parsing the network protocol into internal game structure objects is a huge advantage...
- pjmlp 8y agoA big chunck of AAA game servers is already implemented in Java, .NET, Erlang. Not all of them use C++ on the server side.