2 ms·
Interesting. My bandwidth use is on the high side, but I have certain advantages. For one thing, there will never be more than 70 units on the screen, and all o
by stcredzero 8y ago
Interesting. My bandwidth use is on the high side, but I have certain advantages. For one thing, there will never be more than 70 units on the screen, and all of the locally simulated objects are deterministic. I'm also planning a replay/debugging system based on the mechanism.