4 ms·
As a total newbie (well almost newbie, I've released one tiny game) I just want to ask: why not gray-box the whole damn game first, then paint rough 90s looking
by cousin_it 8y ago
As a total newbie (well almost newbie, I've released one tiny game) I just want to ask: why not gray-box the whole damn game first, then paint rough 90s looking graphics on top, then gradually paint the whole game over with modern graphics? While tuning the gameplay the whole time? That just seems like the only sane way to build something huge, but instead all the big developers like CIG seem to start with ultra-detailed vertical slices for some reason.
- Retric 8y agoBecause art is your largest single cost and you end up developing a lot of art that's not used in the final product driving up costs. Really all it takes to get slices is coordination among different teams so everything for each slice finishes at the same time.
- beerlord 8y agoBecause Star Citizen is not really a game at this point, more a funding vehicle to get more money out of kickstarters - many of whom are suffering from the 'sunk cost' fallacy. Grey boxing is a step towards a complete game, but it doesn't allow you to collect money the way that a glorious, fully modelled giant spaceship (that people can buy for $250 - years before there is even a game to play it in) does.
- mawburn 8y agoStar Citizen has pretty much given up all hope of trying to give people realistic expectations of a game. At this point, it's just everything anyone has ever wanted in a space MMO, no matter how grandiose or pointless a complicated feature would be to the overall gameplay. It amazes me that people are still being duped by it.
- sombremesa 8y agoHa. Makes me think of the way Trump makes promises. Seems like a great way to get a crowd riled up.
- quikoa 8y agoYou're not gonna sell many ships with a rough 90s looking graphics.