3 ms·
I think that's because many early access developers don't put enough focus on the "Viable" aspect, and focus too hard on "Minimum". For a game to be viable it s
by beaconstudios 8y ago
I think that's because many early access developers don't put enough focus on the "Viable" aspect, and focus too hard on "Minimum". For a game to be viable it should express its core gameplay features in a compelling way. Iteration should just be building additional content on top of that, or building new modules that live on top of the core (like the FPS aspects of Star Citizen arguably should be).
- nightski 8y agoTrue but I'd say it's that minimum and viable are much closer to the final product with games making the whole notion less useful.
- beaconstudios 8y agothat is very true, but with a huge game like Star Citizen you could likely strip out a huge share of the intended final-cut content and still have a quality and complete product.